|World of Warcraft Articles|
|Making Gold as a Newbie
Did you just start a playing WoW or do you have a brand new character and want to learn how
to make gold very quickly? This guide is just for you! I have found this on the internet and I feel it
will help a lot of newbies to get started and even some people that just started playing on the
brand new servers and wants to make gold quickly at the lower levels in the game!
Start as Skinner and a Herbalist or Miner for a while to gather resources. You may have to travel
to a main town to learn these skills early - but its worth doing early.
Skinner as you will be killing many skinable mobs early on, and either Herbalist or Miner as the
radar marker conflicts - you cant have both a Herbalist and Miner radar blip on. I have "toons"
that are both Skinner, Herbalist and Skinner, Miner ... I think the coin generated is a little better
as a Miner (especially as you get occ. gem drops in ore placements), but if you choose a dark-elf
as a race go herbalist as the starting area has no mining resources - there may be an equivalent
|Collect 6 slot bags as quickly as possible. Some will drop as loot, others can be bought from tailors.
You can do a /who and /tell and offer to buy COD (cash on delivery) via the mail system so you dont
have to buy from an NPC vendor or go to an Auction House before you are ready.
Have a "mule" sitting in your factions Auction House Town (eg. Ironforge for Alliance) - create a
character that is closest to the Auction House Town .. best a dwarf or gnome for easy access to
Ironforge - Humans need to travel via Stormwind and the Underground tram system, Dark-Elves have
to travel via foot for about 20 minutes through dangerous territory to get anywhere near Ironforge for
the first time, place your character very near a mailbox that is not busy. There are two mailboxes near
the Auction House in Ironforge - one is always crowded. Choose the one that is not busy for your
log-in/log-out place. This mule you will post your stacks to for sale at the Auction House.
Keep notes of how much a stack of resources (light leather from skinning, copper ore from mining,
silverleaf and peaceblossom from herbalism) sell to an NPC vendor but dont sell to the vendor.
Check the Auction House prices using the search facility and take note of the starting and buyout
prices for the stacks of resources you are selling. Many items have a buy-out price upto 10-20 times
the price an NPC vendor will buy from you. I personally set my prices as follows .... starting price 2x
the NPC vendor buy value (around 1.5-2.5s per stack) and a buyout price 5-6 times the NPC buy
value unless all the competitor sellers buyout prices are way above or below that, then I set my
buyouts at just below theirs.
A couple of hours work at toon level 6-8 will give you 3-4 stacks of light leather, 2-3 stacks of herbs,
1-2 stacks or metals bars (yep, smelt them for mining experience before selling them ... if you are
"grey" on smelting copper (i.e. no mining XP form it), sell the stacks of raw ore) and if you are
working in an area of humanoids 1-2 stacks of linen cloth. Don't waste your linen on bandages (First
Don't waste bag storage space on grey usable items, ruined pelts, broken teeth etc. unless you are
filling up an inventory for the run home. Keep green items for Auction House sale if your toon (or an
alt) doesn't need them. Always set auctions for 24 hours and put a buyout price about 4-6x the value
to an NPC vendor (again check the Auction House current prices so you don't over or under value
your items) ... the buyout price allows impatient bidders a way of getting their items quickly - and
your money faster.
Mail your major items to your mule for Auction House Placement, dump the rest of the garbage onto
the NPC vendor.
|Each stack will sell at Auction House for 5-10s per stack easily and up to 20s per stack if the demand
is right, low level "green" items 5-10s each.
My first (and still main) toon never got anywhere near this cash return so early (mage, miner engineer)
my current level 10 gatherer is getting 1g per 2 hours of game time (mixing it up with questing and
general fun) a concentrated effort should nett close to 1g per hour - a huge return for a low level
character me thinks.
Don't choose your crafting profession too early ... you can always drop one of your gathering
professions for a crafting profession once your cash flow is good.
Buying unneeded items early eats money.
Buying unneeded skills early eats money.
Enchanting eats money !
Engineering eats money !
Leatherworking, Blacksmithing and Tailoring can feed an enchanter, make reasonably good money
from auctioned items later.
Alchemy can be fun and provide a good range of buff and potions for your own use, then sell once
you get to craft the higher demand potions.